#ifndef __GameHall__GNS_SendMsg__
#define __GameHall__GNS_SendMsg__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "GNS_YJFLayer.h"

USING_NS_CC;
using namespace cocostudio::timeline;
using namespace ui;

class GNS_SendMsgWnd : public GNS_YJFLayer
{
public:
	GNS_SendMsgWnd();
	~GNS_SendMsgWnd();
	static GNS_SendMsgWnd* createLayer(std::string CsbName);
	virtual bool init();
	CREATE_FUNC(GNS_SendMsgWnd);
	void BtnCallBack(Ref *pSender, ui::Widget::TouchEventType type);
	string getWndString();
	void SetNodeName(std::string CsbName);
	Button* m_submitBT;
	Button* m_cancleBT;
private:
	TextField *m_imputText = nullptr;
};

#endif /* defined(__GameHall__GNS_SendMsg__) */